AI Insights · Timothy · January 2023
Top 5 Character Collection Games Performance in Finland Q4 2022
In Q4 2022, Finland's top character collection games showed varied trends in downloads, revenue, and active users. Detailed insights reveal significant fluctuations, especially in weekly revenue and active user numbers.
In Q4 2022, the performance of the top character collection games in Finland varied significantly, showcasing interesting trends in downloads, revenue, and active users. Below, we delve into the specifics for each of these games.
MADFUT 23 saw its weekly downloads peak at approximately 14.2K in mid-October, followed by a steady decline, ending the year with around 991 downloads in the last week of December. The game’s weekly active users mirrored this trend, starting with 1.8K users at the beginning of October and peaking at 13.2K in the same month, before gradually decreasing to about 5.7K by the end of December.
Slotomania™ Slots Machine Game maintained a relatively stable weekly revenue, hovering around $3K to $3.9K throughout the quarter. Weekly downloads fluctuated, reaching a high of 4.8K in the last week of December. Active users for this game showed a slight decline from 22.5K at the start of October to 15.8K by mid-December, before a significant jump to 24.3K in the final week of the year.
Brawl Stars from Supercell experienced notable growth in weekly revenue, starting at $11.7K in late September and rising to $28.9K by the end of December. Downloads also increased, peaking at 4.1K in mid-December. The game’s weekly active users saw a substantial rise, beginning with 91.4K at the end of September and reaching 184.3K in mid-December.
EA SPORTS FC™ Mobile Soccer witnessed a significant increase in weekly revenue, starting at $536 at the end of September and peaking at $3.3K in the last week of December. Downloads showed a similar trend, with the highest point being 4.6K in late November. Active users rose from 7.4K in late September to 18K by mid-December.
My Singing Monsters displayed impressive growth, especially in weekly revenue, which surged from $112 at the end of September to $4.5K in the last week of December. The game’s weekly downloads peaked at 5.8K in late October. Active users increased from 1.1K at the end of September to 8.6K in early November, before a gradual decline to about 5.9K by the end of December.
These insights come from Sensor Tower, where you can find more detailed analytics and trends for these and other apps.